RAYTEOACTIVE

Previously an Art Director for a multimedia design studio, Raymond Teo realised one day that his princess is in another castle, and set off for a greater adventure in the indie game industry.  With an extensive art and design background, his game is usually puff with creamy eye candy. Over the year, Raymond had produced and involved in 3 released title, including Galactic Commandos and Straw Hat Samurai 2, the sequel of 2008 Golden Joystick Awards Runners-up. He is currently exploring games development for the Xbox Live Indie Game and iPhone platform.

 

GALACTIC COMMANDOS GAME OVERVIEW

A whole heap of ruddy robots have invaded earth. Earth's leaders have sent a crack team of soldiers in there to sort it out. These three warriors have different skills that can be called on individually to solve puzzles and kill weird robot dogs.
http://explosivebarrel.net/games/galacticcommandos.htm


GAME COMPETITION MECHANICS

Galactic Commandos (multiple station)
Contestants will play a new game and go for a speed run for 15 mins.

  • new game mode
  • Play for a 15 minutes speed run
  • Scores from killing enemies and other objective will not be taken into consideration.
  • Player that reaches the furthest mission wins
  • by 15 minutes, if both player reaches the same mission, we will have a tie breaker
    • the player to clear that mission first wins
    • or player to fail the mission loses