| CONFERENCE PROGRAMME | |
|
8.45am |
DELEGATE
REGISTRATION (Welcome Coffee & Tea) |
|
ASSESSING THE GAMING VALUE-CHAIN _ |
|
|
9.00am |
KEYNOTE: |
|
9.45am |
MORNING
REFRESHMENT BREAK |
| ADDRESSING
THE GAMING ENVIRONMENT _ |
|
|
10.05am |
Gaming: An Asian Market Review |
| REDEFINING
GAMING THROUGH USER AND MARKET EXPERIENCE _ |
|
|
10.30am |
Serving
The Korean Online Game Market (Case-Study) |
|
11.15am |
Exploring
The Philippines Online Games Market (Case-Study) |
|
12.00pm |
LUNCH
BREAK |
|
1.00pm |
Emerging
Market Of Downloadable Video Games (Case-Study: Europe, US & Asia) The main focus of the presentation will be to compare the success of downloadable video games in Europe and the US and the emerging markets in Asia. Also, we will see what type of users exists and how they can be addressed. • Who Are The Users? • How Downloading Video Games Impact - The Game Publishers - The ISPs - The Portals - The Mobile Operators Mr Cyrille Even, CEO: Boonty Pte Ltd (Asia and Europe) _ |
| STUDYING
ASIA-PAC'S
MOBILE AND WIRELESS GAME MARKET
_ |
|
|
1.45pm |
Exploring
The Mobile Gaming Value-Chain Overview On Mobile Gaming: Mobileway's View Of The Industry Getting Into Mobile Gaming: Direct Vs Partner Models Connectivity To Telcos - Complexity And Pitfalls - Billing Models - Examples Of Billing Options - Revenue Share Potential - Typical Examples Of Breakdown Of Rev Share - Other Options With Billing Aggregators - Local Vs Global Approach Marketing Considerations - Telcos Partners: Their Options - Media Partners: Which Is The Best Choice - Aggregators: The Main Players In The Market And How They Fair - Handset Partners: Developers Programs - Lesson Learnt And Results: Suggestions On What Really Works Other Business Models - Customised Games For Brands: Charlie's Angels Example - Pre-Installed Games & License Issues: Examples Case Study: Rise Of A Java Game Developer Mr Brian Tiong, Director – Full Services Asia: Mobileway Asia Pacific Pte Ltd (Singapore [HQ] and 14 offices globally) _ |
|
2.30pm |
Mobile:
The Next Smart Move With Forum Nokia Nokia targets to ship approximately 100 million Developer Platform Devices in 2004. Find out how you can tap on this mass market opportunity. This presentation covers the following topics: Nokia Developer Platform: Nokia's Platform Approach For Developers To Access The Mass Market Available Developer Resources: Discover The Tools, SDKs, And Support Available For All Developers Business Generation: Getting Connected To Customers And Consumers Globally Business Opportunities With Forum Nokia PRO Case Studies Of Existing Forum Nokia PRO Members In Asia Pacific Region Ms Aileen Cheah, Business Development Manager: Forum Nokia SEA Pacific (SEA-Pac) _ |
|
3.15pm |
The
Business Of Wireless Gaming: Insight To China The Growing Market |
| SPECIAL
INTEREST: AN ACADEMIC INPUT _ |
|
|
4.00pm |
The
Academic Role in Commercial Game Development This session discusses the R&D efforts currently being explored at the academic research centres and labs that have direct applications to the gaming industry. Exploring Creative Use Of Technologies Towards Content Advancement Understanding The Power and Potential Of Interactive Experience, Particularly Towards Education And Serious Games Generating New Ideas And Approaches To The Future Of Interactivity Issues of Integration Between Academic Offerings And The Commercial Sector |