Serious Games is fast gaining recognition and accumulating sizable momentum as the next wave of technology-assisted learning.
Serious Games started primarily in the domain of the government, military, transportation, logistics, health and research. Today, they have forayed into the wakes of schools and organisations which are intensifying efforts in search for a more powerful and effective approach to learning and skills development.
Serious Games is where game design meets learning and the delicate balance on the scales is while the “game gets serious”, the entertaining aspect of games should not be neglected within the serious applications of learning.
Serious Games Conference 2010: Games for Learning is the first serious gaming event to-be-held in Singapore and is supported by the Singapore government, regional trade associations and a rich panel of international speakers.
In addition to a compelling 2-days Conference, there is also a Games Industry Networking Reception and Meeting Platform. Over two days in one venue, participants can look to expanding their intellectual capacity towards serious games for learning and leverage on an effective platform to network and form value-added partnerships from over the globe.
Register today and let's get serious on the games!
|
|
Over 2-Days, The International Panel Of Speakers Will:
- Earnestly look into serious games and their potential as learning tools.
- Explore who uses serious games.
- Examine what learners think of serious games and how it impacts the game attributes.
- Share immersive experiences and valuable insights on the rapidly growing serious games industry.
- Showcase some of the best evidences that playful entertainment and appropriate learning content is an unlikely but blissful marriage that is set for further development.
- Debate questions that challenge decision-makers, designers, and developers alike if serious games really promote learning.
- Discuss what to expect of serious games development in the near future.
Who Should Attend:
- Government
- Academia
- Game Industry
- Organisations involved in training and skill developments
- Business and Management Consultancies
- Angel Investors
|